Jul 01, 2011, 10:07 AM // 10:07
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#41
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Forge Runner
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
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Quote:
Originally Posted by Lhim
This flux seems terrible for FA where luxons have to focus on killing npc's while kurzicks fire away at the luxon players with 30% damage-bonus in certain cases.
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Flux needs to be taken away from factions pvp for this reason. I would actually like to see flux restricted to GvG and HA only.
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Jul 01, 2011, 12:06 PM // 12:06
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#42
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Forge Runner
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I would love to see an Invokespike against an Invokespike in GvG.
TROLOLOLOLOLOLOLO
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Jul 01, 2011, 12:50 PM // 12:50
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#43
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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Monks might have to start using Spirit Bond or Prot Spirit liberally which means there will be a shift from stance monks to GoLE. Or maybe Soul Twisting Shelter spammers.
Either way, it might turn out to be a very defensive month.
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Jul 01, 2011, 01:06 PM // 13:06
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#44
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Unbridled Enthusiasm!
Join Date: Nov 2009
Location: EST
Guild: DPR
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For the most part I think a lot of ppl are over-reacting to this (just like any other update). Dervs are stronger only against other derv players....it's not like there are derv npc's that are effected. So in turn if a team with 3 dervs faces a team with none...guess what?...they get 0 bonus from the flux on those 3. There are many ways to shut down devs as well....they are not the end all be all...you just assume the other team will be running such and prepare for it.
Yet I however believe that the npc's in various arenas should not be effected by flux.
__________________
~"Serenity now.... Insanity later"~
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Jul 01, 2011, 01:14 PM // 13:14
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#45
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Desert Nomad
Join Date: Oct 2007
Location: Farming for Nick gifts
Profession: R/
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So...does the flux allow warriors to deal extra damage to the Guild Lord? Cuz this could greatly affect GvG.
edit:
well I guess it does. Hmm...this could be easily abused.
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Jul 01, 2011, 01:32 PM // 13:32
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#46
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Frost Gate Guardian
Join Date: Mar 2010
Guild: NeMo
Profession: W/
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New definition of Epic Fail - people running derv healers in RA this month?
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Jul 01, 2011, 02:13 PM // 14:13
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#47
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Hall Hero
Join Date: Aug 2005
Profession: E/
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On the plus side, this is the only way we are ever going to be able to test and figure out what profession Juggernauts/Turtles are in JQ.
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Jul 01, 2011, 02:27 PM // 14:27
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#48
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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Quote:
Originally Posted by HawkofStorms
On the plus side, this is the only way we are ever going to be able to test and figure out what profession Juggernauts/Turtles are in JQ.
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As far as the summoning stones are concerned, Juggernauts are warriors and Turtles are rangers.Time will tell if this is true of the JQ/FA versions.
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Jul 01, 2011, 02:29 PM // 14:29
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#49
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Quote:
Originally Posted by HawkofStorms
On the plus side, this is the only way we are ever going to be able to test and figure out what profession Juggernauts/Turtles are in JQ.
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They have warrior style armor, not sure what else is relevant outside this flux.
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Jul 01, 2011, 02:37 PM // 14:37
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#50
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Academy Page
Join Date: Aug 2007
Location: Weegieville
Guild: No Goats No Glory [BAAA]
Profession: W/
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Quote:
Originally Posted by Essence Snow
For the most part I think a lot of ppl are over-reacting to this (just like any other update). Dervs are stronger only against other derv players....it's not like there are derv npc's that are effected. So in turn if a team with 3 dervs faces a team with none...guess what?...they get 0 bonus from the flux on those 3. There are many ways to shut down devs as well....they are not the end all be all...you just assume the other team will be running such and prepare for it.
Yet I however believe that the npc's in various arenas should not be effected by flux.
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if you've gvg'd in the last 3 weeks, you would understand that 3 dervishes and fev. dreams has enough power to kill anything, proven by Boo running 4 monks and 3d+me. so even not running dervs isn't gonna change much.
Just that if you run a derv, you can run and EDA AND LINEBACK LIKE LEMMING
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Jul 01, 2011, 04:24 PM // 16:24
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#51
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Krytan Explorer
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Imo the idea is not bad, but the implementation is and it won't have any effect on the meta except people dying faster. Nothing gained, nothing lost
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Jul 01, 2011, 04:36 PM // 16:36
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#52
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Wilds Pathfinder
Join Date: Mar 2009
Guild: FILA
Profession: P/
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Important question...Does this affect indirect damage?
Aka a monk casts retribution on someone and a monk attacks that person? If so, Scourge Healing just became standard on bars.
1. I like this because it will change things up, and remove the focus from purely targeting the monks to also observing enemies of the same profession. Smite monks in RA are going to be so adorable.
2. I hate this because blocking stances are about to become all the rage. Might as well lock up my ranger for the month.
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Jul 01, 2011, 04:37 PM // 16:37
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#53
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Wilds Pathfinder
Join Date: Mar 2009
Guild: FILA
Profession: P/
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Quote:
Originally Posted by UnicornStampede
so incoming meta of dervishes linebacking dervishes all game. gee gee
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I LOL'd at the thought of a GVG with 8 Avatars of Balth. rushing all in at once.
Quote:
Originally Posted by HawkofStorms
On the plus side, this is the only way we are ever going to be able to test and figure out what profession Juggernauts/Turtles are in JQ.
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I believe Turtles are often considered rangers. Time to find out, hello 30 min wait times if that's so.
Last edited by Marty Silverblade; Jul 02, 2011 at 12:08 AM // 00:08..
Reason: merge
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Jul 01, 2011, 06:23 PM // 18:23
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#54
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Desert Nomad
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
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Quote:
Originally Posted by makosi
Monks might have to start using Spirit Bond or Prot Spirit liberally which means there will be a shift from stance monks to GoLE. Or maybe Soul Twisting Shelter spammers.
Either way, it might turn out to be a very defensive month.
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i agree. at least it gives healers the opportunity to play different builds whilst other monks are playing offensively this month. at least give it 5 days or so to see how you like it. if you don't, there were a lot of other games released since GW came out way back in the day.
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Jul 01, 2011, 07:56 PM // 19:56
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#55
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Frost Gate Guardian
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Wait, are spells affected by this Flux, or just attacks?
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Jul 01, 2011, 07:58 PM // 19:58
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#56
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Jungle Guide
Join Date: Nov 2005
Location: PA
Guild: Us Are Not [leet]
Profession: W/
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Quote:
Originally Posted by Apok
Wait, are spells affected by this Flux, or just attacks?
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Spells too, at least armor respecting spell damage, haven't tested armor ignoring spell damage yet.
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Jul 01, 2011, 09:27 PM // 21:27
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#57
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Wilds Pathfinder
Join Date: Jan 2007
Location: Playing a bit but not too much.
Guild: <3
Profession: Mo/
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That flux is totally sucky.
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Jul 01, 2011, 09:47 PM // 21:47
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#58
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Since Flux spilled into DA, it seems like Imperial Majesty is upgraded to a killing skill against similar profession players. Meh.
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Jul 01, 2011, 10:07 PM // 22:07
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#59
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Jungle Guide
Join Date: Jan 2009
Location: US
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Quote:
Originally Posted by Sk8tborderx
Spells too, at least armor respecting spell damage, haven't tested armor ignoring spell damage yet.
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It's all damage. Attribute 17 damage Backfire at only attribute 12! (21 at 16)
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Jul 01, 2011, 11:44 PM // 23:44
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#60
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Frost Gate Guardian
Join Date: Jan 2011
Location: Noord-Scharwoude, NL
Profession: E/
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Quote:
Originally Posted by Shayne Hawke
Since Flux spilled into DA, it seems like Imperial Majesty is upgraded to a killing skill against similar profession players. Meh.
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Look at it this way: it makes people play differently and gives a twist to something thats always exactly the same. I beleive flux did what it was supposed to do in an unexpected way (not to mention in the wrong way). Atleast they fixed the text now.
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